


Brutal Doom Community Expansion
Mod for Doom II: Hell on Earth (1994) | Category: Total overhauls
Author: BLOODWOLF333 | Curator: Modbadger
Mod for Doom II: Hell on Earth (1994) | Category: Total overhauls
Author: BLOODWOLF333 | Curator: Modbadger
Brutal Doom Community Expansion (BDCE) — a unified community expansion for Brutal Doom v21, created in response to the long pause in the original mod's development. The project brings together in one package all key fixes, new mechanics and content, bringing the mod to a more polished and balanced state.
Localizations:

Localizations:
The mod is localized into 1 language
(You don’t need to download anything extra to play in these languages)
The mod overhauls the bonus system, introducing a new crueltybonus with red health and armor points, improves the HUD for all vehicles, including tanks, helicopter and motorcycle, adds night vision and a functional headlight for the motorcycle. Weapons received significant changes: the rifle was replaced with a G36K with scopes, shotguns support slug ammunition, new ammo types appeared along with "purist" versions of classic weapons.
BDCE expands game modes through arcade and shotgun-start class variants, refines the friendly marine system and completes the demon transformation mechanic with the ability to use their attacks and fatalities. New liquid types were added to the game for compatibility with popular megawads, as well as rare monsters and weapons that can randomly spawn instead of standard ones.
The project is actively supported by the community, regularly receives patches and fixes, improves performance and in many aspects surpasses the original Brutal Doom, offering a more stable and content-rich gaming experience.
How to install a mod Brutal Doom Community Expansion
To run the mod, you will need the GZDoom engine and doom2.wad or FreeDoom as the iwad.
Make sure doom2.wad or freedoom2.wad is located in the GZDoom folder
Move the mod's .pk3 file to the GZDoom folder
Drag and drop the .pk3 file onto gzdoom.exe
Play!
You can also create a Launcher.bat. This is suitable for running more complex mod setups where the loading order of mods matters, or to launch the game via a shortcut.
How to create a launcher for running mods based on GZDoom
Create a text file in the GZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:
gzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"-iwad must always come first, and the number of files after -file can be unlimited — just write them in quotes separated by spaces, like this:
gzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"Change its format from .txt to .bat by simply renaming it. Now you can launch your mod setups with a double-click on this launcher.



