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Doom Neural Upscale 2X

Mod for Doom II: Hell on Earth (1994) | Category: Visuals and graphics

Author: hidfan | Curator: User AvatarModbadger

Mod for Doom II: Hell on Earth (1994) | Category: Visuals and graphics

Author: hidfan | Curator: User AvatarModbadger

Doom Neural Upscale 2X is a graphics mod that carefully updates the sprites of Doom 1, Doom 2, and Final Doom using neural networks. The classic pixel art style is preserved, but the image becomes cleaner and more pleasant, without interfering with gameplay.

Uploaded24.01.2026 19:15
Version1.0
Size126.00 MB
Views14
Downloads0

Localizations:

language

Language Independent

The mod does not change the game's text, interface, or voice acting. It is compatible with all language versions.

Installation Instructions mod Doom Neural Upscale 2X

To run the mod, you will need the GZDoom engine and doom.wad, doom2.wad, or one of the FreeDoom IWADs

  1. Make sure that doom.wad / doom2.wad or freedoom1.wad / freedoom2.wad is located in the GZDoom folder

  2. Move the mod's .pk3 file to the GZDoom folder

  3. Drag and drop the .pk3 file onto gzdoom.exe

  4. Play!

You can also create a Launcher.bat. This is useful for launching more complex mod builds where the loading order of mods is important, or to launch the game via a shortcut.

How to create a launcher for running mods based on GZDoom

Create a text file in the GZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:

gzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"

-iwad must always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:

gzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"

Change its format from .txt to .bat by simply renaming it. Now you can launch your builds with a double-click on this launcher.