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Motherload: An EarthBound-inspired FPS

Mod for Doom II: Hell on Earth (1994) | Category: Total Conversion

Author: SN-42 | Curator: User AvatarModbadger

Mod for Doom II: Hell on Earth (1994) | Category: Total Conversion

Author: SN-42 | Curator: User AvatarModbadger

Motherload: An EarthBound-inspired FPS is a total conversion for Doom II that transforms the game into an unusual indie shooter inspired by the Mother / EarthBound series. The mod was created for Mother 3's 16th anniversary and brings to Doom the distinctive atmosphere, style, and ideas of these games.

Uploaded04.02.2026 18:08
Version0.3.1
Size132.00 MB
Views0
Downloads0

Localizations:

English

The mod is localized into 1 language

(You don’t need to download anything extra to play in these languages)

Installation Instructions mod Motherload: An EarthBound-inspired FPS

To run the mod, you will need the GZDoom engine and doom.wad, doom2.wad, or one of the FreeDoom IWADs

  1. Make sure that doom.wad / doom2.wad or freedoom1.wad / freedoom2.wad is located in the GZDoom folder

  2. Move the mod file Motherload.pk3 to the GZDoom folder

  3. Drag and drop the Motherload.pk3 file onto gzdoom.exe with your mouse

  4. (Optional) For achievements to work, move MotherloadAchievements.pk3 to the GZDoom folder, but DO NOT drag this file onto gzdoom.exe, as the game will automatically load it.

  5. Play!

You can also create a Launcher.bat. This is useful for launching more complex mod builds where the loading order of mods is important, or to launch the game via a shortcut.

How to create a launcher for running mods based on GZDoom

Create a text file in the GZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:

gzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"

-iwad must always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:

gzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"

Change its format from .txt to .bat by simply renaming it. Now you can launch your builds with a double-click on this launcher.