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Painkiller: Mutilator

Mod for Doom II: Hell on Earth (1994) | Category: Gameplay

Author: RDM Dynasty | Curator: User AvatarModbadger

Mod for Doom II: Hell on Earth (1994) | Category: Gameplay

Author: RDM Dynasty | Curator: User AvatarModbadger

Painkiller: Mutilator is a gameplay mod for Doom that brings the weapons and monsters of Painkiller to any Doom map. The mod features 3D weapons with alternate fire modes, hordes of familiar monsters, soul collection for a demon mode, as well as headshots, gibs, and a grappling hook.

Uploaded17.07.2026 18:21
Version2.03
Size690.72 MB
Views5
Downloads0

Localizations:

language

Language Independent

The mod does not change the game's text, interface, or voice acting. It is compatible with all language versions.

Installation Instructions mod Painkiller: Mutilator

To run the mod, you'll need the GZDoom engine, version no newer than 4.11.3, and doom.wad, doom2.wad, or one of the FreeDoom IWADs as your IWAD.

  1. Make sure doom.wad / doom2.wad or freedoom1.wad / freedoom2.wad is present in the GZDoom folder

  2. Move the mod's .pk3 files into the GZDoom folder

  3. Drag and drop the .pk3 files onto gzdoom.exe

  4. Play!

You can also create a Launcher.bat. This is useful for launching more complex mod builds where the loading order of mods is important, or to launch the game via a shortcut.

How to create a launcher for running mods based on GZDoom

Create a text file in the GZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:

gzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"

-iwad must always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:

gzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"

Change its format from .txt to .bat by simply renaming it. Now you can launch your builds with a double-click on this launcher.