Installation Instructions mod POSTAL: Red Letter Day
To run the mod, you will need the GZDoom engine and doom.wad, doom2.wad, or one of the FreeDoom IWADs
Make sure that doom.wad / doom2.wad or freedoom1.wad / freedoom2.wad is located in the GZDoom folder
Move the mod's .pk3 files to the GZDoom folder. The archive contains 4 .pk3 files:
PostalRLD-HomeDemo.pk3 — main file
PostalRLD-GZDpost4-11Patch.pk3 — required to run the game in GZDoom version 4.11 and above
PostalRLD-GZDpre4-11Patch.pk3 — required to run the game in GZDoom versions with ZScript below 4.11 and 4.5 and above
PostalRLD-NonTC_Civilians.pk3 — MUST NOT BE LOADED WHEN PLAYING THE "HOME" LEVEL! Adds civilians to DOOM maps based on Fodder Spawner from Project Malice with minimal changes.
Drag and drop the .pk3 files onto gzdoom.exe
Play!
You can also create a Launcher.bat. This is useful for launching more complex mod builds where the loading order of mods is important, or to launch the game via a shortcut.
How to create a launcher for running mods based on GZDoom
Create a text file in the GZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:
gzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"-iwad must always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:
gzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"Change its format from .txt to .bat by simply renaming it. Now you can launch your builds with a double-click on this launcher.

