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World of DOOM

Mod for Doom II: Hell on Earth (1994) | Category: Maps

Author: Chris Hansen | Curator: User AvatarModbadger

Mod for Doom II: Hell on Earth (1994) | Category: Maps

Author: Chris Hansen | Curator: User AvatarModbadger

World of DOOM is a map for Doom that recreates the Scholomance dungeon from World of Warcraft. It uses dynamic lighting, 3D floors, and captures the atmosphere of an MMO dungeon with bosses, scripted encounters, and gradually awakening enemies, while preserving classic Doom gameplay.

Uploaded16.04.2026 18:55
VersionJune 3, 2025
Size9.42 MB
Views71
Downloads4

Localizations:

English

The mod is localized into 1 language

(You don’t need to download anything extra to play in these languages)

World of DOOM is built using GZDoom features and the UDMF format, allowing for dynamic lighting, sloped surfaces, 3D floors, and detailed environments based on the OTEX texture pack.

The main goal of the mod is to faithfully recreate the atmosphere of the original dungeon while maintaining the spirit of classic Doom. The architecture and style of World of Warcraft are successfully adapted to the Doom engine, creating a dark fantasy setting that blends naturally with familiar enemies and combat mechanics.

The gameplay is inspired by MMO dungeons: enemies often remain inactive until triggered, encounters are script-driven, and progression is structured around fights with mini-bosses and a final boss. Some areas offer rewards that appear after defeating strong enemies.

Despite its unusual structure, the mod stays true to Doom’s classic formula - fast-paced combat, limited resources, and the need to explore for ammo and health. The map runs smoothly even on low-end systems and does not require jumping or crouching.

World of DOOM is a successful experiment that combines two different gameplay approaches, where MMORPG atmosphere and structure meet fast and aggressive first-person shooter action.

The author recommends using the mod together with the OTEX texture pack and with dynamic lighting enabled.

How to install a mod World of DOOM

To run the mod, you will need the GZDoom engine and doom.wad, doom2.wad, or one of the FreeDoom IWADs

  1. Make sure that doom2.wad is located in the GZDoom folder

  2. Download the OTEX texture pack in .wad format

    Drag and drop the .wad and .pk3 files onto gzdoom.exe

    When the game launches, make sure dynamic lighting is enabled

  3. Play!

You can also create a Launcher.bat. This is useful for launching more complex mod builds where the loading order of mods is important, or to launch the game via a shortcut.

How to create a launcher for running mods based on GZDoom

Create a text file in the GZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:

gzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"

-iwad must always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:

gzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"

Change its format from .txt to .bat by simply renaming it. Now you can launch your builds with a double-click on this launcher.