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World of DOOM

Mod for Doom II: Hell on Earth (1994) | Category: Maps

Author: Chris Hansen | Curator: User AvatarModbadger

Mod for Doom II: Hell on Earth (1994) | Category: Maps

Author: Chris Hansen | Curator: User AvatarModbadger

World of DOOM is a map for Doom that recreates the Scholomance dungeon from World of Warcraft. It uses dynamic lighting, 3D floors, and captures the atmosphere of an MMO dungeon with bosses, scripted encounters, and gradually awakening enemies, while preserving classic Doom gameplay.

Uploaded16.04.2026 18:55
VersionJune 3, 2025
Size9.42 MB
Views72
Downloads4

Localizations:

English

The mod is localized into 1 language

(You don’t need to download anything extra to play in these languages)

Installation Instructions mod World of DOOM

To run the mod, you will need the GZDoom engine and doom.wad, doom2.wad, or one of the FreeDoom IWADs

  1. Make sure that doom2.wad is located in the GZDoom folder

  2. Download the OTEX texture pack in .wad format

    Drag and drop the .wad and .pk3 files onto gzdoom.exe

    When the game launches, make sure dynamic lighting is enabled

  3. Play!

You can also create a Launcher.bat. This is useful for launching more complex mod builds where the loading order of mods is important, or to launch the game via a shortcut.

How to create a launcher for running mods based on GZDoom

Create a text file in the GZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:

gzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"

-iwad must always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:

gzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"

Change its format from .txt to .bat by simply renaming it. Now you can launch your builds with a double-click on this launcher.