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Brutal Doom: Arthur's Edition Legacy

Mod for Doom (1993) | Category: Total overhauls

Author: arthoriusb | Curator: Modbadger

Mod for Doom (1993) | Category: Total overhauls

Author: arthoriusb | Curator: Modbadger

Brutal Doom: Arthur's Edition Legacy is a major fork of Brutal Doom that transforms Doom into action-packed gameplay with tactical and survival elements. The mod adds dozens of weapon types, new enemies, voxels, controllable mechs, spells, expanded combat mechanics, and several game modes with varying degrees of realism.

Uploaded07.01.2026 19:46
VersionLatest
Size316.00 MB
Views3
Downloads0

Localizations:

English

The mod is localized into 1 language

(You don’t need to download anything extra to play in these languages)

Brutal Doom: Arthur's Edition Legacy is a large-scale and comprehensive compilation built upon Brutal Doom v21, significantly expanding its capabilities. The mod combines a reworked arsenal, new enemies, items, armor, voxel graphics, and numerous systems affecting gameplay, making playthroughs more tactical, diverse, and customizable.

The project adds a wide array of weapons balanced for different playstyles: from classic firearms to experimental and overpowered specimens. Each slot features multiple weapon variants, with guns differing in recoil, projectile behavior, and unique mechanics. All weapons fire physical projectiles instead of classic hitscan, enhancing the feeling of weapon weight and realism.

The combat system has been significantly deepened. Beyond primary and alternative fire, a third attack type is available, along with instant weapon switching for certain types and fatalities for finishing weakened enemies. Players can grab monsters and environmental objects, deflect attacks, use auras and spells, and interact with the environment much more actively than in original Doom.

The mod offers several game modes — from more classical to survival. They differ in reload systems, presence of stamina, damage, equipment weight, and weapon degradation. In advanced modes, weapons can jam or break, requiring inspection and maintenance, while improper reloading leads to ammunition loss.

The health and inventory system has also been reworked. Backpacks with upgrade levels, quick-select wheel, new artifacts and items have been added. Some mechanics allow temporary character enhancement or alter death consequences depending on settings.

Special attention is paid to additional features: nearly all items and decorations have voxel models and can be destroyed, ice shards have physics, enemies and items can spawn randomly, and vehicles — from bikes to tanks, helicopters, and mechs — sometimes appear during gameplay. The interface and many functions can be flexibly customized.

In conclusion, Brutal Doom: Arthur's Edition Legacy is a complete reimagining of Doom, combining brutal action, tactical depth, and enormous amounts of content designed for both hardcore fans and those who want to experiment with settings and playstyles.

How to install a mod Brutal Doom: Arthur's Edition Legacy

To run the mod, you will need the GZDoom engine and doom.wad, doom2.wad, or one of the FreeDoom IWADs

  1. Make sure that doom.wad / doom2.wad or freedoom1.wad / freedoom2.wad is located in the GZDoom folder

  2. Move the mod's .pk3 file to the GZDoom folder

  3. Drag and drop the .pk3 file onto gzdoom.exe

  4. (Optional) Also drag the additional BDAEHelmetMugshot.wad file along with the main .pk3 file to use the alternative Helmet Mugshot.

  5. Play!

You can also create a Launcher.bat. This is useful for launching more complex mod builds where the loading order of mods is important, or to launch the game via a shortcut.

How to create a launcher for running mods based on GZDoom

Create a text file in the GZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:

gzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"

-iwad must always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:

gzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"

Change its format from .txt to .bat by simply renaming it. Now you can launch your builds with a double-click on this launcher.