Flatout Ultimate Carnage Chloe Collection Part 2
Recommended Files

Crack-Life | RemodHalf-Life (1998)
Crack-Life | Remod - HD pack for the Crack-Life mod. It improves some models, textures, sounds, sprites and interface.

Stronghold Crusader: REMASTEREDStronghold: Crusader (2002)
Stronghold Crusader: REMASTERED is a small fan-made mod that introduces completely new voice work for every character in the game and remasters several existing sounds. It also adds three AI lords that were not originally available in Stronghold Crusader.

Black Mesa: ClassicHalf-Life (1998)
Black Mesa: Classic is an ambitious fan project aimed at porting the Black Mesa remake (on the Source engine) back to the original GoldSrc engine from Half-Life. The mod restores the atmosphere of the original game while adding a number of improvements and maintaining low system requirements.

C&C Generals: Visual Reality ModCommand & Conquer: Generals (2003)
C&C: VRM — a mod for Generals Zero Hour that replaces all fictional units, buildings, icons, sounds, and effects from Zero Hour with their most realistic real-world counterparts, while maintaining the original game balance. The goal is to completely overhaul the game's visual aspect without changing the gameplay.

Half-Life InvasionHalf-Life (1998)
Half-Life: Invasion is a Half-Life mod that continues the story immediately after the events of Half-Life. The player finds themselves in the secret Black Mesa laboratory, saved by a space probe, and faces an invasion of well-prepared soldiers. You will explore new areas of the laboratory, gradually uncovering government schemes and secrets.

Sven Co-opHalf-Life (1998)
Sven Co-op is a cooperative mod for Half-Life where players team up to complete the campaign and custom maps together, featuring improved AI and new gameplay features.

Bugbear Retro Demo 2002FlatOut (2004)
Bugbear Retro Demo 2002 is the official 2002 tech demo by Bugbear Entertainment, a prototype of the game that later formed the basis for the FlatOut series. It showcases early gameplay and the visual concept of the future game, two years before the release of the first installment.