Snow-covered fortress with giant warriors and archers in Stronghold Legends 2006

Recommended Files

Lambda-StrikeDoom II: Hell on Earth (1994)
Lambda-Strike is a weapon mod for Doom that brings the Counter-Strike 1.6 arsenal into the game, faithfully recreating animations, HUD, shooting mechanics, recoil, and the caliber system.

Diablo: The Hell 3Diablo (1996)
Diablo: The Hell 3 is a mod from the The Hell series for the original Diablo, created for hardcore players. The third installment expands on what was established in TH2. It fixes more bugs, adds much more content, is better balanced, and overall simply better.

SerflingsThe Settlers (1993)
Serflings is a remake of the classic strategy The Settlers 1 (or Serf City), faithfully reproducing the original gameplay while adding modern conveniences: support for high resolutions, network games, compatibility with original save files, and much more.
Tiberian Sun: RubiconCommand & Conquer: Tiberian Sun (1999)
Tiberian Sun: Rubicon is a mod for Tiberian Sun created by the former lead developer of Twisted Insurrection. Its goal is to improve the original game in all aspects, from graphics to gameplay mechanics, while maintaining fidelity to the classic formula.

MetaDoomDoom II: Hell on Earth (1994)
MetaDoom is a gameplay mod for GZDoom that combines elements from all parts of the Doom series into a single, insanely rich and dynamic mix. Weapons, enemies, and mechanics from the classic games, Doom 3, Doom 64, Doom (2016), Eternal, and even Doom RPG coexist and interweave with each other.

Half-Life Overhaul PackHalf-Life (1998)
Half-Life Overhaul Pack is a collection of high-quality models and sounds that replace the original Half-Life files. The pack preserves the style and compatibility with the game, enhances the atmosphere, and is suitable not only for playing through Half-Life but also for numerous fan mods and maps.

Half-Life eXperimentHalf-Life (1998)
Half-Life eXperiment - a story mod for Half-Life where you find yourself in an experimental research complex with unconventional map design: narrow corridors, labs with unusual architecture, and scenes built to maintain tension. Less large open spaces, more claustrophobia and survival.