


Bloodlines: Antitribu
Mod for Vampire: The Masquerade - Bloodlines (2004) | Category: Total overhauls
Author: Team Antitribu | Curator: Modbadger
Mod for Vampire: The Masquerade - Bloodlines (2004) | Category: Total overhauls
Author: Team Antitribu | Curator: Modbadger
Bloodlines: Antitribu is a mod for Vampire: The Masquerade – Bloodlines that makes the game darker and deeper. It adds new clans, disciplines, locations, and quests, changes the balance and combat system. The mod completely reimagines the original while preserving the atmosphere of the vampire world and enhancing the sense of danger and survival.
Localizations:

Localizations:
The mod is localized into 1 language
(You don’t need to download anything extra to play in these languages)

No bug reports found
Recommended Files

Half-Life StarlightHalf-Life (1998)
Half-Life: Starlight is a total conversion in the horror-fantasy genre with atmospheric locations. The player is transported to the dark world of Prospera, where angels and stars obey the White Angel. You are Iris, a fallen angel without wings or memory, torn by visions and nightmares, striving to uncover the mystery of your past.

Command and Conquer ShockWave EX (Formerly SchlongWave)Command & Conquer: Generals (2003)
C&C ShockWave EX is a modified version of the original ShockWave mod for C&C Generals: Zero Hour that fixes balance and adds new features.

Better Graphics Mod For Sultim-T Half-Life 1 RTX ProjectHalf-Life (1998)
Graphics mod for improving the Half-Life 1: Ray Traced project.

The Last GoodbyeHalf-Life (1998)
The Last Goodbye — A large-scale and atmospheric total conversion for Half-Life, where the player explores dangerous districts of the city of Prava, encountering colorful villains, from the cunning Mercutio to the formidable yet stylish crime boss Franz Jaeger, as well as various giant monsters.

Half-Life eXperimentHalf-Life (1998)
Half-Life eXperiment - a story mod for Half-Life where you find yourself in an experimental research complex with unconventional map design: narrow corridors, labs with unusual architecture, and scenes built to maintain tension. Less large open spaces, more claustrophobia and survival.

