4x4 Evolution: Main Menu

Recommended Files

ZPatch FOUCFlatOut: Ultimate Carnage (2008)
ZPatch FOUC enhances and fixes several technical aspects of the game — it disables anti-debugging checks, removes the 100 FPS limit, turns off forced VSync, and introduces other useful improvements for smoother gameplay.

USS DarkstarHalf-Life (1998)
USS Darkstar is a cult mod for Half-Life where you find yourself aboard a "Zoological Research Vessel" studying alien creatures. It all starts as a routine scientific mission, but eventually escalates into a tense adventure in the confined space of a spaceship full of unexpected threats.

ViniferaCommand & Conquer: Tiberian Sun (1999)
Vinifera is a project designed to improve the C&C: Tiberian Sun engine. It adds sidebar interface tabs, production queues for shipyards, support for new types of tiberium, aircraft carriers and missile carriers, enhanced queue mechanics, improved unit selection, new animations and much more.

Half-Life: DecayHalf-Life (1998)
Half-Life Decay is an updated version of the mod that ports the cooperative expansion Half-Life: Decay, originally released only on PlayStation 2, to PC. It fixes bugs and improves visual and sound effects. The mod allows you to play through the entire campaign in its original form, solo or in co-op.

Point of View 25th Anniversary PatchHalf-Life (1998)
A patch that modernizes Half-Life: Point of View adds a new menu and a loading screen based on new Half-Life 25th Anniversary GUI features, such as an HD background and an animated logo.

Half-Life StarlightHalf-Life (1998)
Half-Life: Starlight is a total conversion in the horror-fantasy genre with atmospheric locations. The player is transported to the dark world of Prospera, where angels and stars obey the White Angel. You are Iris, a fallen angel without wings or memory, torn by visions and nightmares, striving to uncover the mystery of your past.

Half-Life eXperimentHalf-Life (1998)
Half-Life eXperiment - a story mod for Half-Life where you find yourself in an experimental research complex with unconventional map design: narrow corridors, labs with unusual architecture, and scenes built to maintain tension. Less large open spaces, more claustrophobia and survival.