

Crystallized Doom
Mod for Command & Conquer: Tiberian Sun (1999) | Category: Total Conversion
Mod for Command & Conquer: Tiberian Sun (1999) | Category: Total Conversion
Crystallized Doom is a mod for OpenRA based on a modification for Tiberian Sun. It significantly expands the combat system and adds research mechanics and subfactions depending on the chosen side. Among the planned factions are GDI, Nod, Cabal, Forgotten, Scrin, and Seraphs.
Localizations:

Localizations:
The mod is localized into 1 language
(You don’t need to download anything extra to play in these languages)
The main goal of Crystallized Doom was to make the first four key factions fully playable before the aliens arrive. Currently, GDI, Nod, Cabal, and Forgotten are available.
Storyline
2032: Cabal was defeated by the combined forces of GDI and Nod. However, the destruction of the Core did not mean the alliance would last forever. Kane was dead, the Brotherhood scattered without a main leader. With no leader to follow, this made them an easy target for GDI.
2035: After multiple assaults in Nod-controlled territories, the Global Defense Initiative declared that the Brotherhood of Nod was finally defeated. After their victory, the task forces were split into three main groups. These three groups were:
The Global Defense Force, concerned with fortifications and reconstruction.
Steel Talons, which was focused on assault and eliminating any remaining Nod strongholds and other forms of resistance to GDI operations.
Zone Command, armed with aircraft and highly trained infantry to operate in Red Zones.
Each group had a main task. While the Global Defense Force defended the last Tiberium free zones called Blue Zones and slowly expand to Yellow Zones to fortify them, ZOCOM reclaimed Tiberium infested Red Zones back and kept tabs on culling hostile Tiberium mutants and life forms.
The Steel Talons however - were ordered to take control of previously owned Nod territories and eliminate any hostile threats. GDI and its 3 sub organizations had been progressing with their intended missions until growing tensions between populations living on the fringes of Red Zones and within Yellow Zones started to boil over. Eventually, these actions would explode into volatile acts of rebellion and resistance.
2039: The Forgotten, mutated humans who lived hidden in these Zones had united under a large armed front to repel and destroy GDI presence in their territories. Surprised by the Mutants, GDI had to react.
Features
Runs on the OpenRA engine.
4 unique playable factions (GDI, Nod, Cabal, Forgotten) and 2 planned post-release (Scrin, Seraph).
Numerous unique new units and abilities.
Several new buildings and designs.
Ruthless AI with multiple personalities.
Enhanced graphics and effects (custom terrain, explosions, sparks, blood trails, etc.).
Over 2400 new sound effects and unit voices (more coming in the future)
New interface and customizable EVA for each faction
Customizable soundtrack
Custom maps for skirmish/multiplayer
Missions/campaign (mainly as a bonus after completing the main game)
The author's last activity was in 2017. It is known that he decided to focus on family and abandoned the project, so plans will remain plans forever, and no updates should be expected.
How to install a mod Crystallized Doom
Download the mod.
Download the engine of the correct old version.
Extract the engine and place the mod folder cd-master into the mods folder of the engine.
Rename the mod folder from cd-master to cd.
Create a shortcut for the OpenRA.Game.exe file
Go to the shortcut properties and add Game.Mod=cd to the launch parameters so it looks like this, for example: D:\Games\OpenRA-cd-release-20171223\OpenRA.Game.exe Game.Mod=cd
Apply the changes and launch the game from this shortcut
Play!





