Intense combat in vibrant, neon-lit environment of Doom II End Of Starchild mod

Recommended Files

Abysm 2: Infernal Contract + ExpansionsDoom II: Hell on Earth (1994)
Abysm 2: Infernal Contract is an adventure total conversion of Doom 2 on the GZDoom engine with RPG elements, in the spirit of Diablo, Dark Souls, and Strife. A hub world with quests, dungeons, and secrets awaits you, along with an inventory and leveling system, choice of starting class, magic, medieval weapons, and diverse enemies.

RenHDCommand & Conquer: Renegade (2002)
RenHD is an unofficial remaster of C&C Renegade that brings many new features to the game, as well as improved textures, but doesn't change its essence.

Half-Life: EnrichedHalf-Life (1998)
Half-Life: Enriched is a mod that carefully updates and expands the original Half-Life campaign maps. The author improved lighting, doubled texture resolution, and reduced loading screens between levels while keeping the authentic gameplay intact.

FlatOut Language File ToolsFlatOut 2 (2006)
FlatOut Language File Tools — a simple editor for .dat language files from the FlatOut series.

Yuri's Revenge - Red LineCommand & Conquer: Yuri's Revenge (2001)
Yuri's Revenge - Red Line is a mod for Yuri's Revenge featuring over 17 countries and more than 100 new units distributed among them. Each country has its own playstyle and diverse troops, making confrontation against AI extremely challenging.

Total Chaos - Directors CutDoom II: Hell on Earth (1994)
Total Chaos — a standalone total conversion based on GZDoom, but essentially representing a full-fledged survival horror game that barely resembles classic Doom. The action takes place on the remote island of Fort Oasis - an abandoned industrial mining settlement whose inhabitants vanished without a trace one day.

C&C Generals: Visual Reality ModCommand & Conquer: Generals (2003)
C&C: VRM — a mod for Generals Zero Hour that replaces all fictional units, buildings, icons, sounds, and effects from Zero Hour with their most realistic real-world counterparts, while maintaining the original game balance. The goal is to completely overhaul the game's visual aspect without changing the gameplay.