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Project Brutality

Mod for Doom II: Hell on Earth (1994) | Category: Total overhauls

Author: Project Brutality Dev Team | Curator: Modbadger

Mod for Doom II: Hell on Earth (1994) | Category: Total overhauls

Author: Project Brutality Dev Team | Curator: Modbadger

Project Brutality is a large-scale gameplay mod for Doom that evolved from Brutal Doom into an independent project. It makes the game even more brutal, adds dozens of new weapons, monster variants, multi-tier progression for enemies and weapons, as well as advanced customization.

Uploaded04.01.2026 19:20
VersionLatest
Size505.39 MB
Views7
Downloads0

Localizations:

English

The mod is localized into 1 language

(You don’t need to download anything extra to play in these languages)

Installation Instructions mod Project Brutality

To run the mod, you will need the GZDoom engine and doom2.wad or FreeDoom as the iwad.

  1. Make sure doom2.wad or freedoom2.wad is located in the GZDoom folder

  2. Move the mod's .pk3 file to the GZDoom folder

  3. Drag and drop the .pk3 file onto gzdoom.exe

  4. Play!

You can also create a Launcher.bat. This is suitable for running more complex mod setups where the loading order of mods matters, or to launch the game via a shortcut.

How to create a launcher for running mods based on GZDoom

Create a text file in the GZDoom folder, you can name it Launcher. The text can look like this, depending on which files you're using:

gzdoom.exe -iwad freedoom2.wad -file "brutalv22test4.pk3"

-iwad must always come first, and the number of files after -file can be unlimited — just write them in quotes separated by spaces, like this:

gzdoom.exe -iwad doom2.wad -file "addon1.pk3" "addon2.pk3" "addon3.pk3" "addon4.pk3"

Change its format from .txt to .bat by simply renaming it. Now you can launch your mod setups with a double-click on this launcher.