Installation Instructions mod Call Of Doom Tarkov
This mod only supports GZDoom. If you run it with another engine, unexpected issues may occur. Additionally, this mod is intended for single-player. Multiplayer mode is not supported. This mod can be launched using Zandronum, but weapon graphics may display incorrectly.
This mod consists of 3 main files: File A, B and C. The game will launch when they are loaded in the correct order.
FileA is the core mod data. THIS FILE MUST BE LOADED FIRST.
FileB contains graphics data for weapons and other items.
FileC is the core data for weapon control.
The archive contains 3 FileA versions, you need to choose one of them:
Brutal DOOM v21
Brutal DOOM v22
Vanilla DOOM If you select two or three - the mod will not launch.
Also included in the archive is the Addon gearbox mini-mod. It adds a wheel for more convenient selection of weapons and items, which can be seen in some modern shooters.
Launching the game
To launch the mod you will need the GZDoom engine and as iwad one of the .wad files, you can use doom.wad, doom2.wad or .wad from the FreeDoom project.
Place the .wad in the GZDoom engine folder
Select 3 or 4 files (if you're interested in the Addon gearbox mini-mod) and move them to the GZDOOM engine folder
Then select them using Ctrl and drag them onto GZDOOM.exe
Play!
You can also create a Launcher.bat to launch this build via shortcut.
How to create a launcher for running GZDoom-based mods
Create a text file in the GZDoom folder, you can name it Launcher. The text can look like this, depending on which files you use. -iwad should always be first, and the number of files after -file can be unlimited, just write them in quotes separated by spaces, like this:
gzdoom.exe -iwad doom.wad -file "(001)_CodV_FileA_BrutalV22test4_FIX.pk3" "ZZD_CodV_FileB_Graphics.wad" "ZZD_CodV_FileC_MainData.wad" "(001)Addon_gearbox-0.7.3.pk3"Change its format from .txt to .bat by simply renaming it. Now you can launch Call of DOOM:TARKOV via the Launcher.bat shortcut


