Creepy barn combat scene in Half-Life mod In Mute Witness Stand

Recommended Files

Xash3D EngineHalf-Life (1998)
Xash3D Engine is a game engine designed to run games created on Valve's GoldSrc engine, such as Half-Life and its mods. It offers improved performance, enhanced settings, and stability compared to the original engine.

Third Upgrades ModHeroes of Might and Magic III (1999)
Third Upgrades Mod for HoMM3 and ERA platform (WoG). The mod allows additional upgrades for creatures and dwellings, and also adds new artifacts.

Tiberian TechnologiesCommand & Conquer: Renegade (2002)
Tiberian Technologies is an unofficial patch for C&C Renegade that fixes numerous bugs in the original game, improves performance, game stability and compatibility with new systems, and adds new features and enhances gameplay.

ReturnCommand & Conquer: Generals (2003)
Return is a major mod for Generals Zero Hour, adding new missions, dozens of units, buildings, abilities, and upgrades for all factions. The mod includes reworked balance, improved AI and interface, unique maps, special effects, music, and a modified rank system.

Bloodlines: AntitribuVampire: The Masquerade - Bloodlines (2004)
Bloodlines: Antitribu is a mod for Vampire: The Masquerade – Bloodlines that makes the game darker and deeper. It adds new clans, disciplines, locations, and quests, changes the balance and combat system. The mod completely reimagines the original while preserving the atmosphere of the vampire world and enhancing the sense of danger and survival.

Afraid of MonstersHalf-Life (1998)
Afraid of Monsters is a Half-Life mod that transforms the game into an atmospheric survival horror experience. It features completely new maps, monster models, sound design, and a unique storyline. Players will face terrifying creatures and tense moments, immersing themselves in a world of fear and the unknown.

Heroes of Might and Magic I-IV - GL Wrapper & PatchesHeroes of Might and Magic (1995)
A graphics wrapper that converts graphics in Heroes of Might and Magic I-IV to OpenGL rendering. It improves compatibility with modern operating systems and graphics cards, allows games to run correctly in windowed mode and at high resolutions through image scaling.