Stronghold 2 HD: Enhanced Mining Detail in Mod

Recommended Files

HoMM3 ERA STALKERHeroes of Might and Magic III (1999)
HoMM3 ERA STALKER is a large story-driven XL map-mod for HoMM3, inspired by the STALKER game series but not tied to any specific installment. The plot is only partially connected to the original to maintain recognizability, while being fully adapted to a fantasy world.

Half-Life: Zombie EditionHalf-Life (1998)
Half-Life: Zombie Edition - a unique mod where you play as a zombie or headcrab in the Half-Life world, featuring a mutation system, three classes, and upgrades. This perspective from the enemy's side, the one you used to fight against, makes the gameplay unlike anything else.

Half Life: Savior ComplexHalf-Life (1998)
Half-Life: Savior Complex is a small old-school mod consisting of five maps, where you play as a scientist who finds himself in the Xen world after the resonance cascade and tries to return back to Earth, but returns to the troubled Black Mesa.

Half-Life: Dead ZoneHalf-Life (1998)
Half-Life: Dead Zone is a Half-Life 1 mod from one of the creators of Half-Life: Field Intensity and Half-Life: Induction. You are an ordinary scientist from the Black Mesa research center. After the facility was captured by Black Ops special forces agents, your task is to survive and escape to freedom. The main thing is not to fall into their hand

Sable BlindDoom II: Hell on Earth (1994)
Sable Blind is a weapons mod for DOOM, inspired by the Warhammer 40,000 universe and the Space Marine series, in which you play as an elite warrior with the full arsenal of a Space Marine's gear.

DoM's MoDDisciples II: Rise of The Elves (2003)
DoM's MoD (Disciples' of Mortis Modification) — a mod for Disciples II: Rise of the Elves. It expands development branches, adds new units, items and skills, reworks the balance and enhances the atmosphere. The famous mod Norvezskaya Semga grew out of it.

They Hunger - RemodHalf-Life (1998)
HD texture pack for the They Hunger mod. It updates character models, including zombies and NPCs, replacing them with highly detailed ones, improves the appearance of environments and interiors, and optimizes the visual style while preserving the original game's atmosphere.