Games released in 2005
Found 4 gamesRecommended Files

HoMM3: Legacy of the SilenceHeroes of Might and Magic III (1999)
HoMM3: Legacy of the Silence (LotS) - a mod compilation for HoMM3 based on WoG that adds 26 new towns, level 8 units, new spells, skills, war machines, artifacts and their sets, as well as dozens of new unit abilities.

FO2 In-game HUD RemoverFlatOut 2 (2006)
FO2 In-game HUD Remover - a mod for FlatOut 2 that allows you to disable and enable interface visibility directly in the game.

VCMIHeroes of Might and Magic III (1999)
VCMI is an open-source engine that completely rewrites Heroes of Might and Magic III from scratch. It removes the limitations of the original code and focuses on modding support: adding new towns, heroes, creatures, artifacts, and spells. Most mods are installed through VCMI Launcher.

Decay: SingularityHalf-Life (1998)
Decay: Singularity is a fan mod for Half-Life that transforms the Decay mode from the PS2-exclusive expansion into a fully functional single-player campaign for PC. Cooperative requirements have been removed, save functionality, difficulty selection, and the bonus mission Xen Attacks have been added.

Dune 2000: GruntMods EditionDune 2000 (1998)
Dune 2000: GruntMods Edition - a fan modpack for Dune 2000 that adds support for modern systems, HD graphics and widescreen, online battles, tons of additional content and much more.

Half-Life: DecayHalf-Life (1998)
Half-Life Decay is an updated version of the mod that ports the cooperative expansion Half-Life: Decay, originally released only on PlayStation 2, to PC. It fixes bugs and improves visual and sound effects. The mod allows you to play through the entire campaign in its original form, solo or in co-op.

Ukrainian localization for the Portal: Prelude modPortal (2007)
Full localization of the Portal: Prelude mod. Everything has been translated: from textures to multi-voice dubbing.

Half-Life: RandomizerHalf-Life (1998)
A mod that randomizes almost everything in Half-Life, making each playthrough unique. Instead of the familiar crowbar, you might get a Hivehand, and a harmless headcrab could become a deadly enemy. Anything is possible - no matter how many times you return, you'll never predict what's around the corner.




















