Classic dungeon exploration with party interface in Ambermoon fan game

Recommended Files

Half-PayneHalf-Life (1998)
Half-Payne is a gameplay mod for Half-Life that brings Max Payne elements: bullet time, shootdodge jumps, painkillers, and a reworked combat system, letting you experience the original story in a new style.

Half-Life: EchoesHalf-Life (1998)
Half-Life: Echoes is a Half-Life modification that lets you experience the events of the original game from a different perspective while improving graphics and animations. You play as a scientist codenamed "Subject #12" who arrives at the Black Mesa Research Facility on the day of the disaster. Now his main goal is to survive amidst the chaos.

Half-Life: InductionHalf-Life (1998)
Half-Life: Induction is a modification for Half-Life that serves as a prologue to the original game. You play as Gordon Freeman the day before the Black Mesa disaster and meet Kleiner, Eli Vance, Barney, and other familiar characters.

Voxelstein 3DWolfenstein 3D (1992)
Voxelstein 3D — a fan-made remake of Wolfenstein 3D built on a voxel engine, where the entire game world — levels, enemies, weapons — is made of millions of tiny cube voxels, each of which can be destroyed.

Portal: Prelude RTX-LessHalf-Life (1998)
Portal: Prelude RTX-Less is an unofficial addon for Portal: Prelude that brings all improvements from the RTX version (new voice acting, updated maps and levels) to the standard version without ray tracing. It also fixes bugs and adds QoL improvements, allowing for a comfortable experience without powerful hardware.

Heroes of Might and Magic I-IV - GL Wrapper & PatchesHeroes of Might and Magic (1995)
A graphics wrapper that converts graphics in Heroes of Might and Magic I-IV to OpenGL rendering. It improves compatibility with modern operating systems and graphics cards, allows games to run correctly in windowed mode and at high resolutions through image scaling.

Doom InfiniteDoom II: Hell on Earth (1994)
Doom Infinite is a total conversion mod for DOOM that transforms the game into an intense roguelike action experience: infinite randomly generated levels based on modified classic maps, escalating difficulty, artifacts, and weapon upgrades. Each playthrough is unique and fuels the desire to start the next run.